How To Create a Fun and Dynamic Animation – Colors Part
In yesterday’s tutorial we learner how to animate dynamic shapes using different methods with solids and shapes layers. Today we will learn how to color all of the parts using Color Rules saving a lot of time while creating beautiful color schemes.
Tutorial
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File size: 26.6 MB
How To Create a Fun and Dynamic Animation – Shapes Part
In this tutorial we will learn how to animate dynamic shapes using different methods with solids and shapes layers. Tomorrow we will then learn how to color all of the parts using Color Rules saving a lot of time while creating beautiful color schemes….
Creating an Awesome 3D Cloud Fly Through Scene With Horizon
This tutorial explains the steps you need to take to convert an HDRI in Photoshop into a usable file in Trapcode Horizon to create a Skydome and populate it with clouds. We’ll also explained how to mask clouds, create a camera move in AE, and add a complimentary lens flare to the scene.
Tutorial
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File size: 517 MB
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DaVinci Resolve Fundamentals – Part 1
This is an intro to the world’s leading color grading software DaVinci Resolve. We’ll look at the basic interface and how to start up a project. We’re going to be working with the Lite version of the software because it’s free to download.
For these tutorials I will be using DSLR footage from my last music video since I figure most of you guys will be shooting with DSLRs. I would like to show you how DaVinci provides more color grading options than AE. If you like to use ALEXA footage, there is some you can play with here. Just download it and see what it’s like to color grade high end footage.
Tip: The best mouse in my opinion is the Logitech Trackman-Marble Trackball… this mouse makes the usage of the color wheels much easier and let’s you get used to the feeling of a control panel’s wheels.
Tutorial
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File size: 306.5 MB
Add a Particle Emitter to Different Parts of a Logo Based on Its Color Range
In this tutorial I will show you how to use a color from a logo as a particle emitter. I will be using the same technique as my previous tutorial to extract colors from a logo. I will then use Trapcode Particular to fake a fire effect on a specific section of the logo with a single click.
1. Creating Background for the Project
Step 1
Create a New Composition. Composition > New Composition

Step 2
Insert the Texture file

Step 3
Apply the following effects on the texture file ( Tint, Curves & CC Glass ) and use the following settings as shown in the picture below.

Step 4
Create a New Light. Layer > New > Light and use the settings below

Step 5
Create a new Adjustment Layer. Layer > New > Adjustment Layer.
Step 6
Apply CC Glass effect with the settings below on the adjustment layer

Step 7
You should see something like this

2. Creating Emitter File For Particular
Step 1
Create a new 250×250 Composition

Step 2
Insert your Fire stock Footage in the composition (available in the Project Files download)

Step 3
Apply Color Range Effect on the Stock file, Effects > Keying > Color Range and select the background blue color.

Step 4
Apply Hue/Saturation effect on the stock file and use the following settings for Red channel.

Step 5
Now switch to Yellow channel and use the following settings

Step 6
Switch to Green channel and use the settings below

Step 7
Apply Curves effect on the stock footage

Step 8
Apply Simple Choker effect on the Stock Footage

Step 9
You should see something like this

3. Separating Colors Of The Logo For Particle Emitter Layer
Step 1
Step 1
Create a new composition & insert your Aetuts+ Logo in it.


Step 2
Create another composition

Step 3
Insert your logo composition in this composition and make a few copies if it.

Step 4
Apply Color Range Effect on the 1st Layer and Select White Color

Step 5
Select Alpha Inverted on the 2nd layer. You will see only white colors. Pre Compose the top layers and name them as White.

Step 6
Apply the same effect ( Color Range ) on the Logo layer under White but this time select the Black color. Since there is no black color in the Aetuts+ Logo I will use 3DOcean’s logo just for this and the next step.

Step 7
Select Alpha Inverted and Pre Compose the Two Layers. Name it Black.

Step 8
For this step we can use both the logos because we are going to select booth the colors Black & White for this step.
Apply Color range effect on the next layer under Black and select both the colors black and white.

Step 9
Select Alpha Matte on the bottom layer and Pre Compose these two layers. Name it Colors.

4. Setting Up All The Comps For Final Effect
Step 1
Insert all the Comps we just created. “Background, Emitter, White, Black & Color.” Put Background and Emitter Layer at the bottom.
Make Black, White & Color Layers 3D


Step 2
Make a New Solid for Particular. Layer> New > Solid >.

Step 3
Apply Trapcode Particular on this layer
Step 4
Use the following Emitter settings and select layer black as the Emitter.

Step 5
Use the following settings for Particle

Step 6
Use the following settings for Physics

Step 7
Use the following settings for Rendering

Step 8
Apply CC Vector Blur Effect on this Particular layer as well

Step 9
Make another Particular layer and apply the following settings. This will be used for small emitting particles. Use the settings from previous Particular layer but change the settings so they are different like in the Pictures below.


Step 10
Make Two copies of both the Particular layers and change their names to Black, Color & White. This step is important because we would like to emit particles only from our desired colors of the logo.

Step 11
Now change the layer settings in both the Color layers as shown in the picture below.

Step 123>
Again, do the same for both the White Layers

5. Settings Up Optical Flares For More Depth
Step 1
Make a new Solid

Step 2
Apply Optical Flares and use the following flare settings

Step 3
Use these settings for the preview

Step 4
Make another Optical flares layer and use these settings from the menu

Step 5
And these settings from the preview

Step 6
Make a third layer for the Optical Flares and Select Cool Flare from the Motion Graphic Presets

Step 7
Use these settings

6. Setting Up Shadow, Camera & Color Correction
Step 1
Insert a copy of the logo composition under the previous logo Layers. Rename it to Shadow Logo

Step 2
Apply Fill and CC Radial Blur effect on the Shadow Logo layer.

Step 3
Alt+ Click on Amount Stop Watch and type Wiggle(5,10)

Step 4
Create a new Camera. Layer > New > Camera.

Step 5
Add an Adjustment layer and Apply Photo Filter Effect on it.

Step 6
You should see something like this before we get to the final step of this tutorial

7. Controlling Fire On the Logo
Step 1
Make a new Adjustment layer. Name it Fire Control and apply Check Box Control on it Three Times. Effects > Expression Controls > Checkbox Control.
Rename them as Fire On Black, Fire On White & Fire On Color.

Step 2
Remember the Particular layers we named Black, White and Color? 1st Select Both the Black Particular Layers one by one and Press “T”. This will bring Opacity Options. Alt+Click on the stopwatch and type this expression.
c =thisComp.layer(“Fire Control”).effect(“Fire On Black”)(“Checkbox”)
if (c==1){ opacity=100 }else if (c==0){ opacity=0}

Step 3
Now select both the Color Layers one by one. Press “T” and Alt+Click on the stopwatch and type this expression.
c =thisComp.layer("Fire Control").effect("Fire On Color")("Checkbox") if (c==1){ opacity=100 }else if (c==0){ opacity=0}

Step 4
Now select both the white layers one by one. Press T and Alt+Click on the stopwatch and type this expression.
c =thisComp.layer("Fire Control").effect("Fire On White")("Checkbox") if (c==1){ opacity=100 }else if (c==0){ opacity=0}

Step 5
Once you have done all the above steps, you can click one by one on each checkbox to see Fire Emitting from different colors.



Remember to switch on the Particular layers if you have switched them off.
Note: The steps in which you made the background and emitter composition, you might want to use different settings if you use different files.
Conclusion
So this is basically it for this tutorial in which we were trying to achieve Fire effects. We created a realistic looking background then created a good looking fire emitter and finally emitted Fire from the different colors of the logo. I hope you learned something useful during this tutorial. We’ll see you soon with a new tutorial! Thanks.
How to Get the Most Out of Camtasia Studio Pro
Today’s tutorial will cover one the most popular screen recording tools out there: Camtasia Studio Pro. We’ll run a complete and comprehensive breakdown of Camtasia’s different features including pre-recording settings, editing and using the different visual aids, rendering options and settings, and more. After that, we’ll also learn how to clean up the screencast audio to get the best result possible. We’ve got quite a lot to cover so let’s go!
Tutorial
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File size: 155.8 MB
5 Personal Tricks to Recording Fluid Screencasts
Over the last few years I recorded over 30 tutorials and courses. Over time, my techniques have gotten better and better. If I had the knowledge I have today when I first started recording tutorials, my early tutorials would most definitely be more clear and coherent.
So in today’s tutorial I’ll share with you my 5 Personal Tricks of Recording a Fluid Screencast. These are the guidelines that I use every time I record a tutorial.
Tutorial
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File size: 519.7 MB
Aetuts+ Hollywood Movie Title Series – Iron Man 3
Today we’re going to be looking at the animation style of the Iron Man 3 title. We’ll make this epic title, using Element 3d for the modeling and the animation of the logo within After Effects. The purpose of this tutorial is to explain a simple way to solve some problems concerning the import and management of spline masks inside Element v1.6 and the importance of setting correct parameters to obtain the best looking result.
In addition, I will show you how a simple procedure for splitting parts of a lens flare layer making it possible to connect 3d and 2d elements in very natural way. The actual example of the Iron Man 3 is just for training purposes and is not to be used in a final personal project without permission from the original creators.
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Tutorial
Download Tutorial .mp4
File size: 164.9 MB
Arc Reactor Addendum
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An Introduction to Motion Trackers
This is a group of posts dedicated to thoroughly covering a specific topic so you can learn everything you need to know in one place. This Session covers Motion Trackers. Read on to get a peek at all of the great topics we’ll cover.
What You Need to Know Today
There are scores of random tutorials that may implement motion tracking. How is a normal person with limited time supposed to keep track… keep track, ya like that?
“The Complete Introduction to Motion Trackers” Aetuts+ Session is your answer. We cut to the chase and have strategically put together tutorials that cover the most sought after features that attract people to use motion trackers in their work. We’ll show off a number of different examples with very unique outcomes to give you a broad scope of the possibilities you can achieve.
Introduction To Motion Trackers
We’ve Got it Covered
The following posts will walk you through the core principles of Motion Tracking. Check it out.
Getting Started with AE’s Basic Point Tracker
Using AE’s Basic Point Tracker to Create a Motion Path
How to Quickly Clean Up Tracker Points
Enhancing Your Workflow with Mocha AE
Combining Planar and 3d Tracking
Download Printable Tracking Markers for Your Shot
Getting Started with 3d Tracking Using PF Hoe