How To Create a Fun and Dynamic Animation – Colors Part

In yesterday’s tutorial we learner how to animate dynamic shapes using different methods with solids and shapes layers. Today we will learn how to color all of the parts using Color Rules saving a lot of time while creating beautiful color schemes.


Tutorial

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File size: 26.6 MB

View Tutorial: How To Create a Fun and Dynamic Animation – Colors Part

How To Create a Fun and Dynamic Animation – Shapes Part

In this tutorial we will learn how to animate dynamic shapes using different methods with solids and shapes layers. Tomorrow we will then learn how to color all of the parts using Color Rules saving a lot of time while creating beautiful color schemes….

View Tutorial: How To Create a Fun and Dynamic Animation – Shapes Part

Creating an Awesome 3D Cloud Fly Through Scene With Horizon

This tutorial explains the steps you need to take to convert an HDRI in Photoshop into a usable file in Trapcode Horizon to create a Skydome and populate it with clouds. We’ll also explained how to mask clouds, create a camera move in AE, and add a complimentary lens flare to the scene.


Tutorial

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File size: 517 MB

Also Check Out:

View Tutorial: Creating an Awesome 3D Cloud Fly Through Scene With Horizon

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View Tutorial: Tuts+ Premium Cash Back Offer: 3 Days to Go

DaVinci Resolve Fundamentals – Part 1

This is an intro to the world’s leading color grading software DaVinci Resolve. We’ll look at the basic interface and how to start up a project. We’re going to be working with the Lite version of the software because it’s free to download.

For these tutorials I will be using DSLR footage from my last music video since I figure most of you guys will be shooting with DSLRs. I would like to show you how DaVinci provides more color grading options than AE. If you like to use ALEXA footage, there is some you can play with here. Just download it and see what it’s like to color grade high end footage.

Tip: The best mouse in my opinion is the Logitech Trackman-Marble Trackball… this mouse makes the usage of the color wheels much easier and let’s you get used to the feeling of a control panel’s wheels.


Tutorial

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File size: 306.5 MB

View Tutorial: DaVinci Resolve Fundamentals – Part 1

Add a Particle Emitter to Different Parts of a Logo Based on Its Color Range

In this tutorial I will show you how to use a color from a logo as a particle emitter. I will be using the same technique as my previous tutorial to extract colors from a logo. I will then use Trapcode Particular to fake a fire effect on a specific section of the logo with a single click.


1. Creating Background for the Project

Step 1

Create a New Composition. Composition > New Composition

image001

Step 2

Insert the Texture file

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Step 3

Apply the following effects on the texture file ( Tint, Curves & CC Glass ) and use the following settings as shown in the picture below.

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Step 4

Create a New Light. Layer > New > Light and use the settings below

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Step 5

Create a new Adjustment Layer. Layer > New > Adjustment Layer.

Step 6

Apply CC Glass effect with the settings below on the adjustment layer

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Step 7

You should see something like this

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2. Creating Emitter File For Particular

Step 1

Create a new 250×250 Composition

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Step 2

Insert your Fire stock Footage in the composition (available in the Project Files download)

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Step 3

Apply Color Range Effect on the Stock file, Effects > Keying > Color Range and select the background blue color.

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Step 4

Apply Hue/Saturation effect on the stock file and use the following settings for Red channel.

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Step 5

Now switch to Yellow channel and use the following settings

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Step 6

Switch to Green channel and use the settings below

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Step 7

Apply Curves effect on the stock footage

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Step 8

Apply Simple Choker effect on the Stock Footage

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Step 9

You should see something like this

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3. Separating Colors Of The Logo For Particle Emitter Layer

Step 1

Create a new composition & insert your Aetuts+ Logo in it.

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Step 2

Create another composition

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Step 3

Insert your logo composition in this composition and make a few copies if it.

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Step 4

Apply Color Range Effect on the 1st Layer and Select White Color

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Step 5

Select Alpha Inverted on the 2nd layer. You will see only white colors. Pre Compose the top layers and name them as White.

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Step 6

Apply the same effect ( Color Range ) on the Logo layer under White but this time select the Black color. Since there is no black color in the Aetuts+ Logo I will use 3DOcean’s logo just for this and the next step.

image027

Step 7

Select Alpha Inverted and Pre Compose the Two Layers. Name it Black.

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Step 8

For this step we can use both the logos because we are going to select booth the colors Black & White for this step.
Apply Color range effect on the next layer under Black and select both the colors black and white.

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Step 9

Select Alpha Matte on the bottom layer and Pre Compose these two layers. Name it Colors.

image031

4. Setting Up All The Comps For Final Effect

Step 1

Insert all the Comps we just created. “Background, Emitter, White, Black & Color.” Put Background and Emitter Layer at the bottom.

Make Black, White & Color Layers 3D

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Step 2

Make a New Solid for Particular. Layer> New > Solid >.

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Step 3

Apply Trapcode Particular on this layer

Step 4

Use the following Emitter settings and select layer black as the Emitter.

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Step 5

Use the following settings for Particle

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Step 6

Use the following settings for Physics

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Step 7

Use the following settings for Rendering

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Step 8

Apply CC Vector Blur Effect on this Particular layer as well

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Step 9

Make another Particular layer and apply the following settings. This will be used for small emitting particles. Use the settings from previous Particular layer but change the settings so they are different like in the Pictures below.

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Step 10

Make Two copies of both the Particular layers and change their names to Black, Color & White. This step is important because we would like to emit particles only from our desired colors of the logo.

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Step 11

Now change the layer settings in both the Color layers as shown in the picture below.

image044

Step 123>

Again, do the same for both the White Layers

image045

5. Settings Up Optical Flares For More Depth

Step 1

Make a new Solid

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Step 2

Apply Optical Flares and use the following flare settings

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Step 3

Use these settings for the preview

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Step 4

Make another Optical flares layer and use these settings from the menu

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Step 5

And these settings from the preview

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Step 6

Make a third layer for the Optical Flares and Select Cool Flare from the Motion Graphic Presets

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Step 7

Use these settings

image053

6. Setting Up Shadow, Camera & Color Correction

Step 1

Insert a copy of the logo composition under the previous logo Layers. Rename it to Shadow Logo

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Step 2

Apply Fill and CC Radial Blur effect on the Shadow Logo layer.

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Step 3

Alt+ Click on Amount Stop Watch and type Wiggle(5,10)

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Step 4

Create a new Camera. Layer > New > Camera.

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Step 5

Add an Adjustment layer and Apply Photo Filter Effect on it.

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Step 6

You should see something like this before we get to the final step of this tutorial

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7. Controlling Fire On the Logo

Step 1

Make a new Adjustment layer. Name it Fire Control and apply Check Box Control on it Three Times. Effects > Expression Controls > Checkbox Control.
Rename them as Fire On Black, Fire On White & Fire On Color.

image061

Step 2

Remember the Particular layers we named Black, White and Color? 1st Select Both the Black Particular Layers one by one and Press “T”. This will bring Opacity Options. Alt+Click on the stopwatch and type this expression.
c =thisComp.layer(“Fire Control”).effect(“Fire On Black”)(“Checkbox”)

if (c==1){
opacity=100
}else if (c==0){
opacity=0}
image063

Step 3

Now select both the Color Layers one by one. Press “T” and Alt+Click on the stopwatch and type this expression.

c =thisComp.layer("Fire Control").effect("Fire On Color")("Checkbox")
if (c==1){
opacity=100
}else if (c==0){
opacity=0}
image065

Step 4

Now select both the white layers one by one. Press T and Alt+Click on the stopwatch and type this expression.

c =thisComp.layer("Fire Control").effect("Fire On White")("Checkbox")
if (c==1){
opacity=100
}else if (c==0){
opacity=0}
image067

Step 5

Once you have done all the above steps, you can click one by one on each checkbox to see Fire Emitting from different colors.

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Remember to switch on the Particular layers if you have switched them off.


Note: The steps in which you made the background and emitter composition, you might want to use different settings if you use different files.


Conclusion

So this is basically it for this tutorial in which we were trying to achieve Fire effects. We created a realistic looking background then created a good looking fire emitter and finally emitted Fire from the different colors of the logo. I hope you learned something useful during this tutorial. We’ll see you soon with a new tutorial! Thanks.

View Tutorial: Add a Particle Emitter to Different Parts of a Logo Based on Its Color Range

How to Get the Most Out of Camtasia Studio Pro

Today’s tutorial will cover one the most popular screen recording tools out there: Camtasia Studio Pro. We’ll run a complete and comprehensive breakdown of Camtasia’s different features including pre-recording settings, editing and using the different visual aids, rendering options and settings, and more. After that, we’ll also learn how to clean up the screencast audio to get the best result possible.
 We’ve got quite a lot to cover so let’s go!


Tutorial

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File size: 155.8 MB

View Tutorial: How to Get the Most Out of Camtasia Studio Pro

5 Personal Tricks to Recording Fluid Screencasts

Over the last few years I recorded over 30 tutorials and courses. Over time, my techniques have gotten better and better. If I had the knowledge I have today when I first started recording tutorials, my early tutorials would most definitely be more clear and coherent.
 So in today’s tutorial I’ll share with you my 5 Personal Tricks of Recording a Fluid Screencast. These are the guidelines that I use every time I record a tutorial.


Tutorial

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File size: 519.7 MB

View Tutorial: 5 Personal Tricks to Recording Fluid Screencasts

Aetuts+ Hollywood Movie Title Series – Iron Man 3

Today we’re going to be looking at the animation style of the Iron Man 3 title. We’ll make this epic title, using Element 3d for the modeling and the animation of the logo within After Effects. The purpose of this tutorial is to explain a simple way to solve some problems concerning the import and management of spline masks inside Element v1.6 and the importance of setting correct parameters to obtain the best looking result.

In addition, I will show you how a simple procedure for splitting parts of a lens flare layer making it possible to connect 3d and 2d elements in very natural way. The actual example of the Iron Man 3 is just for training purposes and is not to be used in a final personal project without permission from the original creators.


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Tutorial

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File size: 164.9 MB


Arc Reactor Addendum

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File size: 35.9 MB

View Tutorial: Aetuts+ Hollywood Movie Title Series – Iron Man 3

An Introduction to Motion Trackers

This is a group of posts dedicated to thoroughly covering a specific topic so you can learn everything you need to know in one place. This Session covers Motion Trackers. Read on to get a peek at all of the great topics we’ll cover.


What You Need to Know Today

There are scores of random tutorials that may implement motion tracking. How is a normal person with limited time supposed to keep track… keep track, ya like that?

“The Complete Introduction to Motion Trackers” Aetuts+ Session is your answer. We cut to the chase and have strategically put together tutorials that cover the most sought after features that attract people to use motion trackers in their work. We’ll show off a number of different examples with very unique outcomes to give you a broad scope of the possibilities you can achieve.


Introduction To Motion Trackers

We’ve Got it Covered

The following posts will walk you through the core principles of Motion Tracking. Check it out.

View Tutorial: An Introduction to Motion Trackers